Showing posts with label Game. Show all posts
Showing posts with label Game. Show all posts

Thursday, December 10, 2009

Knot queues X X X

"Nominate one or two Guides as catch­ers. Guides run about but when caught are taken to the Leader. They must tie the knot nominated by the count of five. If correct then they are free to run again. If not then go to the back of the queue and try again.

Tracking Tic-tac-toc

Using stones and twigs, arrange 9 tracking signs in a grid. Allow guides to look at it for 1 minute and then ask them to duplicate it exactly. Without looking at the orginal. Guides may work together in pairs, patrols or by self.

Campcraft acting







The Guides are numbered in their patrols. All no. 1's come to the leader who tells them a camp activity. They return to their patrols and mime it. The first patrol to guess correctly wins. Then no.2's go up for a different activity.



Examples — blowing the fire, knocking in a tent peg, making your bed, getting into bed, hoisting colours, campfire, breaking colours, washing up

.



A GAME FOR CAMP



Give the Patrol.Leader's sealed orders. At a given signal, each one opens her envelopes.

FIRST CHALLENGE: Go with your patrol and collect 12 sticks 20 cms long and six sticks 10 cms long. Do not break them off trees. First patrol back with all sticks collects the next envelope.

SECOND CHALLENGE: Collect 12 small stones all the same size. Take to leader for next envelope.

THIRD CHALLENGE: Lay a trail with sticks and stones from your patrol tent to leader (or any given point). First patrol to finish with all signs correct gets points. (Could be checked by having the patrol second from another patrol follow the trail).

Tuesday, December 8, 2009

Accusions of Cheating

Learning to play by the rules of any game is difficult. add to this a splash of variance of the accusion of cheating often comes to the forefront.

The game then becomes a matter of behavior modification and tolerance / forbearance. Dealing with issues and volatile emotions rising their head and messing up a perfectly good game or activity.

Kick Ball : Churchill Guide Style

1) No head butting the ball.
2) No fighting over the ball.
3) Kick ball to the goals to gain points.
4) Put the goals on the ends of the field.
5) If tagged 3 times from opposite team member, the ball is to go to the other team.
6) Be a good sports person.
7) No cheating.
8) No swearing at the elders.
9) No rematches when you’re out.

Keep it up

Orginally this game came from Communicating September 2002 P 8. Over time several changes have been made.



Keep it Up!** players are in a scattered formation and try to keep a beach ball in the air as long as they can by hit­ting it before it touches the floor. Each time a player hits the ball, she says something relating to the theme selected. Examples include items in a first aid kit, sporting events, healthy snacks, what to take on a hike, safety hazards etc..







Wednesday, February 4, 2009


Wet Chux Chase.



This relay race needs two chux cloths per team.


Each person 'racing' needs their teams chux to get from one end to the other witout their feet touching the floor.



If you score thry these:

1 score point to each team member making it to the end line.

1 score point for each member getting to the end within a chosen time.

1 score point for each of the other teams members that you touch on the hand.... and so forth.


decide on the appropriate types of scoring available before the game is started.